Sons of the Sea is a Fifth Edition adventure aimed at combat-heavy players for three to six characters of 5th level. Full of combat, some roleplay and with a twist on the usual monster stories, it is the perfect adventure if you just can't make your party care about anything.
Murderhobos often get a bad reputation. People say they are all that's wrong with the game. But that's not always the case. Sometimes, you and your players want to ditch empathy and murder every living thing in your path. No puzzles, no mystery, just murder. This adventure is an exercise in murderhobo-ing, but it also has a bit of roleplay added to it for extra fun.
Also, worth noting that this adventure starts with the party dying (and being brought back), so that might be worth communicating ahead of time so the party knows not to get too invested. Or don't and watch them get emotionally demolished. You do you.
The party is recruited individually to aid in an expedition at sea. They are to find and capture a deadly beast that has been destroying ships over the past few months. This adventure spans the night and morning before they leave, their brief excursion at sea, and their peculiar return. The pay is abnormally high, and if they're not careful, they might just become servants of the very monsters they are hunting.
MonkeyDM built all of these features and benefits into the adventure:
System: D&D 5E
Starting Level: 5
Length: 3-5 hours
Installation: Add-On
Sheet: D&D 5E by Roll20
Install this Add-On via the dropdown menu in the Game Addons section of the Game Details Page. Select Sons of the Sea and click on the blue Add to Game button beside the drop-down menu.
If you encounter any bugs or technical issues with this adventure or any other MonkeyDM adventure, visit the Bug Report Page and let us know!
Reporting: Sales Report
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)