Assassin School is a Fifth Edition plug-in adventure for four characters with an average party level (APL) of 3, 5, 8, or 11. This document offers a general guideline on scaling the adventure for each level. The characters must infiltrate a school to recover a lost artifact. Little do they know that the school is a cover for a deadly assassin’s guild.
You may also run this adventure as part of the Dungeon & Lairs Megamodule #2: Seekers of Yil. If you do, refer to the Seekers of Yil megamodule’s adventure hook, “The God of Secrets Appears,” to get your characters involved in the story. Learn more about the Seekers of Yil mega module on DMDave’s Patreon.
Madame Spear heads the assassin school. In her youth, Spear worked with a group of successful adventurers. Her time with the group lead her to great riches, including a powerful artifact called the Tablet of Eternity. After she retired from adventuring, she built the school, doing so for two reasons. First, with the help of her sister, Doctor Dagger, and her best friend, Assistant Headmistress Bolt, she wished to train the next generation of assassins. Second, she wished to house her impressive wealth and the tablet in a nigh impenetrable vault below the school.
Rumors that the tablet hides below the school travel across the land. Multiple factions desire the power it brings them. These rumors are what inevitably lead the characters to the school.
As a DMDave adventure, you can expect the following features and benefits:
System: D&D 5E
Starting Level: 3, 5, 8, or 11
Length: One-Shot (1-2 sessions)
Installation: Add-On
Sheet: D&D 5E by Roll20
Install this Add-On via the dropdown menu in the Game Addons section of the Game Details Page. Select Dungeons & Lairs #48: Assassin School and click on the blue Add to Game button beside the drop-down menu.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)