Xorn Tunnels is a Fifth Edition plug-in adventure for four characters with an average party level (APL) of 8, 11, 14, or 17. This addon offers details for each level and makes adjustments accordingly. Flying high above the town of Darkwell is the castle of Tovin the Disfigured, kept aloft on caverns of enchanted bloodstone. Lately, a host of xorn have taken root in the caverns, drawn to the stone’s magic. The characters must enter the bloodstone tunnels and remove the xorn threat before they consume it all and cause the island to fall onto Darkwell.
A few hundred feet above the gray pines of the Venomous Forest near the village of Darkwell hover the crumbling ruins of a flying castle. Once the home to Tovin the Disfigured, a crude mage of ill-repute, the old castle now hides all manner of creatures, dark and deadly. Venomous wyverns encircle the castle and the other flying islands surrounding it. Water weirds, mimics, and other magical monstrosities continue to ward off treasure hunters within the ruins themselves. In the castle’s undercroft, a derelict vampire named Leandro the Wretched makes his lair. And in the castle mote’s lowest levels, gem-hungry xorns swim through the unworked stone and soil, desperate for their next meal.
This adventure covers only one slice of Tovin’s Flying Castle. Get the other adventures featuring this castle:
As a DMDave adventure, you can expect the following features and benefits:
System: D&D 5E
Starting Level: 8, 11, 14, or 17
Length: One-Shot (1 session)
Installation: Add-On
Sheet: D&D 5E by Roll20
Install this Add-On via the dropdown menu in the Game Addons section of the Game Details Page. Select Dungeons & Lairs #44: Xorn Tunnels and click on the blue Add to Game button beside the drop-down menu.
If you encounter any bugs or technical issues with this adventure or any of DMDave's adventures on Roll20, visit our Bug Report Page and let us know!
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)