Water Weird Ruins is a Fifth Edition plug-in adventure for four characters with an average party level (APL) of 8, 11, 14, or 17. This addon offers details for each level and makes adjustments accordingly. Deadly elementals, both living and undead, haunt the crumbling ruins of a flying castle. Characters exploring the ruins discover clues pointing towards vast wealth hidden in the ruins’ numerous secret areas.
A few hundred feet above the gray pines of the Venomous Forest near the village of Darkwell hover the crumbling ruins of a flying castle. Once the home to Tovin the Disfigured, a crude mage of ill-repute, the old castle now hides all manner of creatures, dark and deadly. Venomous wyverns encircle the castle and the other flying islands surrounding it. Water weirds, mimics, and other magical monstrosities continue to ward off treasure hunters within the ruins themselves. In the castle’s undercroft, a derelict vampire named Leandro the Wretched makes his lair. And in the castle mote’s lowest levels, gem-hungry xorns swim through the unworked stone and soil, desperate for their next meal.
This adventure covers only one slice of Tovin’s Flying Castle. Get the other adventures featuring this castle in the next few weeks:
As a DMDave adventure, you can expect the following features and benefits:
System: D&D 5E
Starting Level: 8, 11, 14, or 17
Length: One-Shot (1-2 sessions)
Sheet: D&D 5E by Roll20
Install this Add-On via the dropdown menu in the Game Addons section of the Game Details Page. Select Dungeons & Lairs #41: Water Weird Ruins and click on the blue Add to Game button beside the drop-down menu.
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License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)