By DMDave and Tom Cartos
Treant Grove is a Fifth Edition plug-in adventure for four characters with an average party level (APL) of 8, 11, 14, or 17. This addon offers a general guideline on how to scale the adventure for each level. The plants of a magical forest have suddenly turned against the elven village located within its trees. The characters must clear out the village and figure out what caused the plants to attack.
As a plug-in adventure, the adventure content serves as drop-in material for game masters who wish to add a dungeon to a preexisting campaign or need a side quest. If you need a hook for this adventure or already have a similar hook, the included Treant Grove Hooks table offers details for introducing this adventure to your players.
As a DMDave adventure, you can expect the following features and benefits:
System: D&D 5E
Starting Level: 8, 11, 14, 17
Length: One-Shot (1 session)
Installation: Add-On
Sheet: D&D 5e by Roll20
Install this Add-On via the dropdown menu in the Game Addons section of the Game Details Page. Select Dungeons & Lairs #38: Treant Grove and click on the blue Add to Game button beside the drop-down menu.
If you encounter any bugs or technical issues with this adventure or any of DMDave's adventures on Roll20, visit our Bug Report Page and let us know!
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)