Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
D&D 2024 has arrived! Pre-order the new core rulebooks now and get an exclusive pre-order bonus for free!
Create a free account

Roll20 Marketplace Product

Dungeons & Lairs #35: Sphinx Pyramid

Author: DMDave

Addon: Content which can be added into any game - new or existing!

Price: $7.99

Dungeons & Lairs #35: Sphinx Pyramid

By DMDave and Tom Cartos

Need to set up a session and have little time? Drop this in for play at levels 8, 11, 14, or 17!

Sphinx Pyramid is a Fifth Edition plug-in adventure for four characters with an average party level (APL) of 8, 11, 14, or 17. This document offers a general guideline on how to scale the adventure for each level. A vast collection of tomes, scrolls, and books has been locked away deep beneath a pyramid and is being guarded by a sphinx. The characters, in need of some knowledge contained in this library, need to brave the traps of the tomb and solve the riddles of the sphinx before they can find an answer to their question.

As a plug-in adventure, the adventure content serves as drop-in material for game masters who wish to add a dungeon to a preexisting campaign or need a side quest. In this case, the party should have one main goal: find the answer to an important question. They might be looking for the location of a mighty weapon, a powerful villain’s weakness, a demon’s true name, a way to contact the gods, or any other piece of information that will aid them in their main goals. Alternatively, they might be searching for this ancient library to offer a scholar or mage access to it in exchange for a favor.


Thousands of years ago, the great scholar Ya’amket amassed a vast collection of books, scrolls, and stone tablets in the most comprehensive library known to the world at that time. As he approached the end of his life, he decided to protect and preserve his repository for the generations to come. To do so, he created a library demiplane guarded by a sphinx and hid the entrance within his tomb. He filled his tomb with deadly traps and puzzles so that only the bravest and most intelligent people would be able to access the only entrance.

Many have passed the trials and accessed Ya’amket’s library over the years. Now the party finds themselves in need of knowledge that can only be found within. Exactly what the party is looking for in the library depends on what works best as a plot device for your campaign.

Ya’amket’s tomb (or so they say)
Contains vast knowledge tucked away

The strong of mind
and brave of deed
Will pass the trials and succeed

While those who search
For gold in vain
Will only find his deep disdain


As a DMDave adventure, you can expect the following features and benefits:

Quick Guide

System: D&D 5E
Starting Level: 8, 11, 14, or 17
Length: One-Shot (1-2 session2)
Installation: Add-On
Sheet: D&D 5e by Roll20


Install this Add-On via the dropdown menu in the Game Addons section of the Game Details Page. Select Dungeons & Lairs #35: Sphinx Pyramid and click on the blue Add to Game button beside the drop-down menu.

Bug and Technical Issue Reporting

If you encounter any bugs or technical issues with this adventure or any of DMDave's adventures on Roll20, visit our Bug Report Page and let us know!

i Can only be used with Roll20; cannot be downloaded.

You might also like...

License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)