When the PCs come across a dockside fire they get more than they bargained for. The big question is, will they survive?
The Short Non-Spoiler Version
While travelling by ship, the watch spots a constant stream of smoke rising from over the horizon. Upon arrival they find an eerie village full of secrets, and danger.
This is the first adventure in The Season of the Sea Witch series which finds the PCs caught in the middle of a struggle between forces more powerful than themselves. Also in the series is Duel of the Elements and expected Q2 2022, Revenge of the Sea Lich.
The Spoiler Version
This ship is attracted to a mysterious village because of a raging fire on its dock warehouses. When the Party arrives, they find that the fire is unattended and the village seems deserted. However, it's actually a trap set by the Undead Armada who are recruiting the living to undeath. This is in service to the Sea Witch who is amassing an armada for some unknown purpose. If the superstitious old sailors are to be believed, the Sea Witch is a lich bent on pillage and domination. The Sea Witch tower is said to ride the seas on an island that moves. But old sailors often tell tall tales, hopefully this is one of them.
This is the first adventure in The Season of the Sea Witch series which finds the PCs caught in the middle of a struggle between an undying lich, and the Elemental Lords. Sides have been drawn, alliances made, and now the fight for dominion begins.
4,200 word adventure (short, quick, flexible)
Tokens for all creatures encountered
License: Roll20 End User License Agreement
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