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Packed full of advice and guidance on diverse matters including spell names, elements of spell casting, magical components, and astronomical considerations. Plus flawed spells, ley lines, folk magic, and the magic of the Dreamlands. Use this grimoire as a resource, a play aid, and as inspiration when designing scenarios. The Grand Grimoire of Cthulhu Mythos Magic is an essential supplement for Keepers of Arcane Lore.
Advice on Expanding Magic in your game.
The suggestions within this chapter are intended to provide Keepers with ideas and possible scenario plots with which to confound, delight, and horrify their players. Whether ley lines, areas exposed to magical residue, astrological alignments, or other factors, Keepers are encouraged to expand the use of magic within their games, ensuring that "magic" is never a safe, easy, or understandable process, and that it often comes with unforseen and dire consequenecs.
Spells that should not be cast - Your investigators will face cultists willing to sacrifice their sanity and indeed their very souls to be able to cast terrible spells in the name of their dark and unforgiving masters.
And how to integrate Folk Magic (or not)
All book assets and information fully integrated for the VTT, including all 500+ spells and 9 monsters with drag and drop support onto the official Call of Cthulhu by Roll20 character sheet.
Which Character Sheet should I use?
All Call of Cthulhu 7th Edition licensed content on Roll20 uses the Call of Cthulhu by Roll20 character sheet.
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Call of Cthulhu: The Grand Grimoire of Cthulhu Mythos Magic © copyright 2015, 2019 Chaosium Inc. All rights reserved. Call of Cthulhu © copyright 1981, 1983, 1992, 1993, 1995, 1998, 1999, 2001, 2004, 2005, 2015, 2019 Chaosium Inc. All rights reserved. Call of Cthulhu, Chaosium Inc., and the Chaosium dragon are registered trademarks of Chaosium Inc.
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