Citizens of Zobeck are going missing and tension grows. Catacombs beneath the urban abodes may have answers, but what lurks in them may not enjoy company...
Rumors swirl of an unholy marriage between blood thirsty factions. As haunting dreams and prophetic utterances swell, the danger becomes clear. Such a union would be catastrophic...
The machinations of the ghouls swirl beneath the surface of the world, leading it closer to destruction...
Who will uncover and stop these foul and, dare I say, ghoulish workings? Will your adventurers have the fortitude and ambition (or the greed and cunning) it takes to put a stop to (or take advantage of), these dark movements?
Inside, you'll find a complete adventure for characters level 1-13 in the 5th edition of the world's first RPG. You'll also find a gazetteer detailing the Ghoul Imperium in the depths of the Underworld - complete with map! - and appendices filled with new cults, creatures, magic items, and NPCs.
In addition, the Empire of the Ghouls Compendium adds 36 brand new monsters and 78 new magic items that Dungeon Masters can use in any game!
The undead ghoul bat dropped like rotten fruit, startling a bandit. Sent from the shadow, the creature keeps its master from being noticed. The hidden darakhul ranger draws an arrow dripping in death on a gnarled black bow.
This book provides character options well beyond the norm. Eight playable races and options for the 5th edition of the world’s first RPG including: Mushroom Folk, Deep Trollkin, the nearly extinct Drow and many more.
These new options draw upon all new backgrounds as well, such as the Siwali Embalmer and Ghoul Imperium Deserter.
Uncover New Underworld subclasses that fit your new character like a body in a tomb
Plus new spells, trinkets, Underworld beasts, and more!
The Empire of the Ghouls Player’s Guide adds much needed grime and death to any game!
14 adventures for characters level 3-15
An encampment of the nearly extinct drow defending an Underworld entrance.
A cathedral lit by the eerie green glow of thousands of candles.
A powerful lich inhabiting the corpse of a giant petrified worm.
Inside, you’ll find these and more! The standalone, single-map adventures for characters of levels 3 to 14 will challenge players with strange societies such as derro and darakhul, fantastical locations like the Skullcap Forrest or an outpost of the Ghoul Imperium, and powerful opposition like a clan of cave giants known as the Sunseeker tribe.
Use these as a stop along your campaign or a single, standalone session. Whether a party of heroe s or those of... flexible moral fiber, they will enjoy the struggle and triumph of these Underworld Lairs. That is, unless the cave dragon adds them to the foundation of his ziggurat of bones.
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