Characters of levels 1-4 (Tier 1) are generally considered local heroes, handling threats to small towns, helping common folk, and building their skills and reputations for bigger adventures to come. The adventures in this bundle are a great way to help get your table of local heroes moving down the path to becoming legends of the Realm. Or to at least have some fun on a Friday night!
Drop-In Delves are designed to be fun, easy-to-run, one session quests that you can drop-in to your existing campaign. Or they can serve as a fast, evocative, minimal prep one-shots.
System: D&D 5E
Dynamic Lighting Pre-Configured: Yes
Setting: Fantasy
Time per Adventure: 3-4hours
General Themes: Investigation, Mystery, Rescue
Installation: Add-On
100% Made by Humans: Specifically just one human named Roger 🖐️
This bundle includes the following four complete adventures:
Level 1
Last night, while on his way home after a long day's work the village baker, heard a child crying out for help. He followed the voice and found it was coming from a crumbling, old well near the village graveyard. Rushing to the edge of the abandoned well, he peered down the dark shaft, but was unable to see the bottom. “Is someone down there?” he called. After a moment of silence, a weak voice drifted up from the darkness, “...yes…help…please.”
The baker knew he had to act. He quickly rallied a few nearby folk to bring a torch and some rope so they could lower him down the long-dry well to rescue the child. But when he reached the bottom, there was no child, only a pile of rubble near a partially collapsed section of the well’s eastern wall. When he brought his torch close to this collapsed section, he noticed that there was a dark, rocky corridor just beyond the opening. Thinking the child must have gone down this corridor, the baker called out to those at the top of the well to report what he had found. He then made his way through the opening to look for the child.
That was the last anyone saw or heard from the baker.
What the baker and his fellow villagers don’t know is that a group of necromantic cultists has recently arrived in the area. They seek an ancient artifact that can help them create and control the undead. And just a few nights ago, in a series of abandoned chambers beneath the graveyard, they found it.
The baker was among the first to be taken. Unless someone intervenes, he will not be the last.
Level 2
Two nights ago the Ohlmer homestead at the edge of the forest was attacked. Four members of the family were dragged off in the night. Ginnie, the youngest daughter of the Ohlmer family, managed to escape the attackers and make her way to a neighboring farm to tell the terrifying tale of what happened. Shortly after nightfall spiders, some as large as a full grown cow emerged from the woods and attacked the Ohlmer's, dragging their victims back into the dark forest.
The following day a group of neighboring farmers found the path the creatures had taken and discovered the entrance to a cave deep in the woods that must be the spiders home.
The famers have pooled their resources to hire a group of hearty adventurers, to go into the caves on the slim chance that there are any survivors to rescue and also to destroy the terrible abominations before they hunt again.
Level 3
The Dead Man’s Cove has always been a raucous and lively dockside tavern—until tonight. Its owner, Amaro Drake, has fled into the fog after a violent supernatural attack. Ghostly pirates have overtaken the place and are demanding the return of a stolen amulet. Now, Amaro offers a reward to anyone bold enough to enter the haunted tavern and banish the spirits before dawn.
But what Amaro hasn't said is that these aren’t just any ghosts—they’re Amaro’s former crewmates, betrayed by him decades ago for treasure and glory. Their leader, Bronn, seeks revenge and the return of his enchanted amulet. Amaro insists that the worthless amulet rightfully belongs to him, but he seems to be hiding something. If any who take up this task want to survive the night, they’ll need to uncover the truth, confront the past, and decide who truly deserves to rest in peace.
Level 4
A meteor blazed across the sky three nights ago. It bathed the area in a strange green light before thundering to the ground in the marshy forest north of town. Folk who were not far from the impact site reported that the meteor hit with such force that it punched through the marshy soil, coming to rest in a previously unknown cave not far below the surface. Four curious townsfolk ventured to explore the impact site two days ago, but have not returned.
Whispers of withering trees and an eerie greenish light emanating from the meteor crash site are only adding to the fear spreading through the community. The town council, faced with the unsettling disappearance and these strange omens, now urgently seeks a band of brave adventurers to go to the site, locate the missing townsfolk, and confront whatever unknown threat has taken root in the depths of the Cave of the Fallen Star.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)