In search of the Torch of the Burning Sky, the heroes set out for Sindaire and Castle Korstull, the canyon fortress where Emperor Drakus Coaltongue was slain.
Their destination lies within an endless firestorm, the result of a peculiar rupture in the fabric of the planes. While the castle surely holds clues to the fate of the emperor and his torch, the heroes will have to contend with fiends, rival treasure hunters, and the survivors of Coaltongue's army to learn them.
Might the torch itself lie in Castle Korstull? What happened to Emperor Coaltongue, and what strange magic brought forth the tears of the Burning Sky?
Welcome to the sixth adventure in the War of the Burning Sky campaign saga. With the wind at their backs, the heroes set out for Castle Korstull, the canyon fortress where Emperor Drakus Coaltongue was slain, and where it is believed the Torch of the Burning Sky may lie. An endless firestorm wracks the surrounding lands, animating all whom it kills as undead, including those who defended the castle that was to be the emperor’s final conquest. The castle holds the clue to the fate of the emperor and the Torch, but the heroes will have to contend with fiends, rival treasure hunters, and the survivors of Coaltongue's army to learn it.
In Tears of the Burning Sky the heroes will:
The Roll20 version of Tears of the Burning Sky includes the entire content of the 5e adventure, fully integrated into the platform. Included in the Roll20 version:
Looking for the adventures in the War of the Burning Sky campaign saga that lead to this point?
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