Drop-In Delves are designed to be fun, easy-to-run, one session quests that you can drop-in to your existing campaign. Or they can serve as a fast, fun, evocative, minimal prep one-shots.
This bundle includes the following four complete adventures:
Wizards are dying, their arcane power failing them at the worst possible moment. Fear grips the magic using community as a shadowy cabal of assassins, wielding a terrifying substance called Mage Bane, stalks the streets, systematically eliminating practitioners of the arcane arts. Local authorities are baffled, but a desperate group of magic-users suspects the key lies in a rare mushroom cultivated deep within a perilous cave system.
These caves, however, are not unguarded. Allies of the assassins protect the valuable ingredient, ready to defend it with deadly force.
A band of adventurers is needed to delve into the darkness, brave the dangers within, destroy the source of Mage Bane, and expose the mastermind behind these heinous crimes before the city's magic is extinguished forever.
After a long winter, local ranchers have opened up the spring grazing grounds and moved their stock to the fresh grass. This year, however, something has gone terribly wrong; cattle have been disappearing. Two or three animals are missing each evening when the ranchers do their round-up count. Thinking the problem was bandits, the ranchers organized a watch to keep a closer eye on things out in the field. Their discovery was… unexpected.
In the year since they last grazed this land a massive insect-like creature, an ankheg, has made its home here. And apparently it has developed a taste for beef.
The ranchers now look to hire a band of adventurers to go down into the ankheg lair and get rid of the creature before it can decimate more of their stock.
Complication or Opportunity?
To make the situation a bit more complicated, what the ranchers don’t know is that there is a small band of kobolds who view the ankheg as something of a tenuous ally. They hide in the hidden recesses of the ankheg lair and will do whatever it takes to assist the dangerous ankheg they view as their deadly protector.
A meteor blazed across the sky three nights ago. It bathed the area in a strange green light before thundering to the ground in the marshy forest north of town. Folk who were not far from the impact site reported that the meteor hit with such force that it punched through the marshy soil, coming to rest in a previously unknown cave not far below the surface. Four curious townsfolk ventured to explore the impact site two days ago, but have not returned.
Whispers of withering trees and an eerie greenish light emanating from the meteor crash site are only adding to the fear spreading through the community. The town council, faced with the unsettling disappearance and these strange omens, now urgently seeks a band of brave adventurers to go to the site, locate the missing townsfolk, and confront whatever unknown threat has taken root in the depths of the Cave of the Fallen Star.
The old abandoned tower at the edge of town was a bargain for three hopeful souls who were looking to fix-up the old place and turn it into the inn of their dreams. But they bought more than they bargained for.
A Warning from the Past
Shortly after moving in, the new owners found a letter left by a former occupant of the tower. The letter warns any who enter the tower of a terrible danger that lurks in the cellar. The friends, realizing they're out of their depth, seek adventurers brave enough to cleanse the tower's cellar and exorcise its dangerous tenants.
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