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Do you dream of swinging into the temple of an ancient evil on a vine, just in time to kick the forbidden scroll from the hand of the cult leader? Do you yearn to play a character dripping in quips, who can stand on the wing of a steadily ascending bi-plane, and who maybe, MAYBE just happens to Know Kung-Fu? Pulp Cthulhu is the game for you.
Pulp Cthulhu provides brand new rules for psychic powers, sanity, augmented skills, and weird science, as well as tips for Keepers on developing and running pulp-style games. Also, you will find information on “the Pulps” themselves and the 1930s era when America was in the grip of the Great Depression and on the road to World War II. A collection of pulp villains and monsters, and a range of pulp organizations provide the Keeper with a firm basis for running pulp style scenarios and campaigns. Four action-packed scenarios round out the book, getting your Pulp Cthulhu games started with a bang.
The guidance in this book means that you can apply the Pulp Cthulhu rules to any setting and time period, enabling Keepers to bring the flavor and action of pulp to the classic 1920s or modern-day eras, as well as anywhere else they see fit.
A Time For Heroes And A Time For Adventure!
Pulp Cthulhu contains four scenarios for Call of Cthulhu 7th Edition that hurl the heroes into the action!
The Disintegrator - An incredible and dangerous invention is being sold at a private auction and as the heroes investigate, they may come face to face with the lethal device.
Waiting for the Hurricane - The heroes are stranded on an island as a dangerous storm bears down upon them and cultists run amok.
Pandora's Box - A fabled artifact is debuted at a nightclub but is it just a publicity stunt or could it be the real deal?
Slow Boat to China - A voyage to Shanghai promises rest and relaxation, but an evil intent on controlling powers from beyond ensures this trip will be anything but restful.
Roll20 Enhancements:
Full compendium with all book assets including rules for creating pulp heroes, 1930s setting information, pulp organizations, and optional pulp rules.
Over 100 NPCs and monsters as well as new items, spells, occupations, and talents.
All maps, handouts, art, and character sheets fully integrated and ready for the virtual tabletop.
Maps with GM layer information and dynamic lighting support (requires plus / pro subscription).
The Disintegrator Module (2-5 heroes plus Keeper)
Waiting for the Hurricane Module (2-5 heroes plus Keeper)
Pandora's Box Module (2-5 heroes plus Keeper)
Slow Boat to China Module (2-5 heroes plus Keeper)
System: Call of Cthulhu 7th Edition
Length: Short Campaign
Installation: 4 Modules + 1 Compendium of Pulp content
Accessing your content
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You can access the Pulp Cthulhu book content in the in-app compendium, as well as on the Roll20 web compendium.
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License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)