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Delta World 5E Core Guidebook Bundle

Author: Blue Crab Party

Module: A complete adventure. Must be selected when creating a game.

List Price: $29.99
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Delta World: Everything has changed.

DELTA WORLD is a wild and sparsely populated future Earth. It is 150 years after The Great Catastrophe, an apocalyptic global war that resulted in the complete destruction of civilized society. The environmental contamination from chemical, biological and radiological warfare has resulted in a world of mutated beings: animals, humanoids, plants, and others.

Now, finally, the small communities of intelligent beings that have survived are beginning to claw their way back from the depths of technological ignorance. Their numbers are expanding, and they strive to create new civilizations once again. You are one of these intelligent beings. You live in a world that has been reclaimed by nature, where overgrown ruins can be exploited for the vast technology once mastered by the Ancient Ones. With luck, you and your companions can find these ancient ruins and scavenge the materials, equipment, and technology that you need to continue to advance. But the world is dangerous, unexplored, and treacherous. Can you survive?

Compatible with the Fifth Edition System Reference Document and Open Game License system rules for the world’s oldest roleplaying game, DELTA WORLD creates a post-apocalyptic, science fantasy expansion with a crisp gameplay experience and an old-school RPG feel.

The Delta World 5E Roll20 Bundle contains everything you need to create your DELTA WORLD! Get started with ease with this starter pack chock full of lore and inspiration and ready to play on Roll20! Inside this book, you'll find the following:

What's Inside?

Delta World 5E Core Guidebook - Full rules text ready for the Roll20 VTT. Learn about the game with an organized chapter-by-chapter ruleset.

The Base 16 Enigma Part 1: The Enigma Signal - Starter adventure with six pre-generated Level 1 characters - Jump right in and play!

The Base 16 Enigma Player’s Guide – Compiled to aid the player in the development of their character to meet the challenges they will face in the three-part adventure campaign, The Base 16 Enigma.

Delta World Terrain Token Marker Set – A unique set of 63 token markers to track terrain resources, hazards, secrets, hunting grounds, and more! Made just for Delta World!

GM Helper Macros and Rollable Tables – 35 Rollable tables and 22 helper macros to aid the GM and players during character generation and game play!

Plus - Exclusive Delta World maps, character tokens, and monster tokens!

Want to see more?

Included in this exclusive Roll20 bundle, you get:

  1. The entire text and all the tables from the Delta World 5E Core Guidebook, organized into convenient chapter-by-chapter and sub-chapter handouts.

  2. The entire text, tables, and artwork from the Delta World 5E Technological Module LW-01 The Base 16 Enigma Part 1: The Enigma Signal, a complete adventure for first level characters, organized into convenient chapter-by-chapter handouts.

  3. The entire text, tables, and artwork from Delta World 5E The Base 16 Enigma Player’s Guide, including a map of Terra!

  4. Rollable tables to aid the GM and players during character generation and game play, including:

a. Thirty-five rollable tables and twenty-two helper macros!

b. Advantageous and Disadvantageous mutations, Augmentations, and Cybernetic Implants generators to assist during character creation!

c. Random loot, random item conditions, timework item glitches, armor, weapons, technological items, pharmaceuticals, explosives, and vehicles generators, including over 1,000 items!

d. Sandbox exploration aids, including random terrain types, terrain elements, hazards, secrets, resources, features, hunting grounds, off-in-the-distance features, scenic spots, and along-the-trailside features rollable tables and macros to generate random exploration elements!

e. Random encounter generators for overnight and trail and wilderness encounters and wandering monsters!

f. A PC encounter choice generator providing the PCs with two random encounter choices to choose from each time it is used!

g. Full color terrain type hexes from Appendix 4 of the Core Guidebook!

h. A bonus Delta World token marker set for marking terrain hex icons during sandbox exploration, including all symbols from Appendix 4 (Hazards, Secrets, Hunting Grounds, Features, Difficult Terrain, and Resources markers)!

  1. Full NPC Character Sheets with Roll20 tokens and exclusive Delta World artwork by Todd M. Ulrich for the Gallus 3846, Madger, and Rabbiz for use in your Roll20 Delta World campaigns!

  2. A PC travel token marker to track PC movements on the travel maps, and a hex terrain symbol token to add to random exploration maps to track terrain elements!

  3. Three full color Roll20 maps from the Maps section of the Delta World 5E Core Guidebook, including the Overview Travel Map, the Two-Person Cryostasis Survival Unit, and the *Four-Person Cryostasis Survival Unit! *

  4. A HUGE 45 x 45 “unexplored” hex map for sandbox exploration, representing an area over 32,000 square miles! This map includes multi-sided 12-mile hex rollable tokens as the base map that can be used to randomly generate terrain types as the PCs explore! (Or, if preferred, a specific terrain type can be selected by the GM for each of these base map elements).

  5. A landing page that includes an overview of Delta World. This page also includes six fully prepared Pre-Generated Player Character tokens linked to Pre-Generated D&D 5E by Roll20 Player Character Sheets for The Base 16 Enigma Part 1: The Enigma Signal, retaining the easy drag-and-drop functionality for all Pathfinder Reference Document equipment, feats, spells, and other features to get you and your players up and running quickly!

  6. A Tokens page that includes exclusive Delta World tokens for all random monster encounters for The Base 16 Enigma Part 1: The Enigma Signal!

  7. Specific, easy-to-use instructions to help you and your players incorporate all Delta World-specific elements into the D&D 5E by Roll20 Character Sheet (for those players who want to create their own unique Delta World Character)!

  8. A complete Equipment and Gear Guide and Creature Conspectus for The Base 16 Enigma Part 1: The Enigma Signal, with Roll20 Journal subfolders organizing these elements as well as the Random Encounter Monster tokens, Enigma Signal NPC and Encounter Monster tokens, and Enigma Signal Pre-Generated Character tokens!

  9. Full color, detailed encounter maps (19 in all!), fully populated with Delta World monster tokens to run all the encounters in the The Enigma Signal. All maps use Roll20’s fantastic Dynamic Lighting, including Explorer Mode and Update on Token Drop features!

  10. Full sized map pages for Terra, Outpost Beta, and the enigmatic Base 16!

  11. A Chase Chart page that can be used to track the final chase scene outlined in The Enigma Signal!

Have Questions? We Have Answers!

Which Character Sheet should I use with this product?

Delta World 5E content is created for the D&D 5E by Roll20 character sheet.

How do I access my content?

In a game, simply go to the Journal Tab (for most content) or the Collection Tab (for macros and rollable tables) of the sidebar or the Page Toolbar at the top of the page (for all maps). There you can view and search all entries (from quick starts to monsters to rules), add macros to your quick bar, drop your players onto the fully prepared and populated maps, or roll directly from rollable tables.

You can pull the provided monster tokens into your game by dragging them to the game board. All monsters, NPCs, and pre-generated characters have Delta World tokens and D&D 5E by Rol20 PC or NPC character sheets!

i Can only be used with Roll20; cannot be downloaded.

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License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)