The denizens of Nameless Horrors are unlike anything you’ve encountered before. Each is truly of the Cthulhu Mythos, but they come from realms unknown, and will keep even the most seasoned investigators on their toes.
Nameless Horrors contains six scenarios for Call of Cthulhu 7th Edition, each taking place in a different setting and time period—perfect for one-shot games, and for kicking off a new and unique campaign.
An Amaranthine Desire - Suffolk, England, 1895. A smuggling ship approaches the shore. Assisted by locals from the nearby village of Dunwich, the crew begins unloading its cargo as a storm grows around them. Dunwich used to be a thriving port, but much of the city was claimed by the sea hundreds of years ago. Now, all that remains is a shadow of its former self. In the darkness beneath the waves, a powerful force remains, keeping a shard of the past very much alive. The investigators, as the smugglers, find themselves entering an echo of the night that sealed the fate of the city.
A Message of Art - Paris, 1892. The first salon hosted by the Salon de la Rose + Croix has just come to a close. The Parisian elite have gathered to celebrate the arts show that its creators hoped would revolutionize the art scene across Europe, and possibly the world. Some of the most prominent artists of the Symbolist movement are present, along with critics and supporters of the salon. Here, art and religion have become one in a dangerous fusion. The investigators, as members of the artistic elite, are about to uncover that such talent was never intended to be part of the design of man.
And Some Fell on Stony Ground - Small-town America, 1920s. Life is not quite what it used to be for the residents of Stowell. Local people are behaving strangely—some delve the mysteries of science, while others experiment with avant-garde music. Events escalate as the townspeople are increasingly divided into masters and slaves. When the situation is seemingly resolved, the final act is triggered and the story changes to one of survival horror.
Bleak prospect - Crawley, MA, 1932. The residents of a shantytown in Depression-era Massachusetts find their small community under assault from unknown forces. Working to overcome their own infirmity and the indifference of the authorities, the investigators—residents of the shantytown themselves—need to find out who or what is preying on them before those they hold dear are destroyed. Their investigation will bring them into contact with otherworldly horrors, a house that exists between dimensions and the machinations of the faceless men.
The Moonchild - Milton Keynes, UK, modern-day. David Barber was driven to make a deal with the Devil to save his son’s life. In doing so he has allowed a great evil to assume the form of a human child. The investigators were all part of an amateur occult society at college along with David, back in the early 1990s. Now some twenty years later they are drawn back together by a mutual acquaintance. Soon they will come face to face with the Moonchild, who knows more about them than they could possibly guess.
The Space Between - Los Angeles, USA, now. The Church of Sunyata is a powerful force in modern-day Hollywood, but it is still fighting the popular perception that it is a cult. Part of the campaign to change this involves the funding of a new feature film, one that will present an allegorical story of the Church’s beliefs. The filming is in trouble, though: the leading lady has vanished, the director has retreated from the world, and the police are sniffing around the set. It is up to the investigators, as loyal members of the Church, to make sure that these problems do not prevent the Church’s vision from being shared with the world, no matter what that vision turns out to be.
System: Call of Cthulhu 7th Edition
Length: Short Campaign
Installation: 6 Modules
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