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An Amaranthine Desire
Suffolk, England, 1895. A smuggling ship approaches the shore. Assisted by locals from the nearby village of Dunwich, the crew begins unloading its cargo as a storm grows around them. Dunwich used to be a thriving port, but much of the city was claimed by the sea hundreds of years ago. Now, all that remains is a shadow of its former self. In the darkness beneath the waves, a powerful force remains, keeping a shard of the past very much alive. The investigators, as the smugglers, find themselves entering an echo of the night that sealed the fate of the city.
Product Information
Roll20 Enhancements:
- All maps, handouts, art, and character sheets fully integrated and ready for the virtual tabletop.
- Maps with GM layer information.
- 6 pre-generated investigators ready for play.
- An Amaranthine Desire Module (2-6 investigators plus Keeper)
System: Call of Cthulhu 7th Edition
Length: Short Campaign
Installation: 1 Module
Quick Guide
Accessing your content
Module
- To create a new game based off of the modules, click on the Start New Game option from the site menu. The column on the right hand side of the page is titled Optional: Choose a Module. Underneath this are thumbnail tiles for all the various Roll20 modules that are available. For the ones you have purchased, mousing over the thumbnail will make a check mark icon appear over the thumbnail tile. Clicking on the tile will select this module to be used as the base for this new game.
Which Character Sheet should I use?
- All Call of Cthulhu 7th Edition licensed content on Roll20 uses the Call of Cthulhu by Roll20 sheet.
Bug Report Thread
- If you are experiencing any other issues, please let us know on the Help Center.
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Can only be used with Roll20; cannot be downloaded.
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License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)