An uprising of the evil demon Azarath is imminent. After being resurrected many years ago, a band of armies risked annihilation to finally take him down but not before his evil spread. Azarath’s soul was banished into three amulets, which were dispersed throughout the realms of Ederbin and Celestine. They were entrusted to three civilizations to guard them from falling into the wrong hands. An evil warlock, Sarin, endeavors to find and unite them all. You are Ederbin’s only hope. You will encounter scorching deserts, treacherous seas, and celestial castles in order to thwart his sinister plan. Can you stop him in time?
Each of the three modules can be played individually or as a part of the complete Azarath’s Uprising adventure. Players can progress from levels 1-15 throughout the series. The adventures were designed to create three unique campaigns that make up one complete series. The gameplay encompasses adventures on both land and at sea.
Each one of the three individual campaign modules includes:
Mulit-Part Adventures - With clear DM instructions in organized handouts
13+ Battle Maps - Each unique battle map has pre-laid tokens and dynamic lighting
28+ Creatures - Each with stats and character sheets
6+ Non-Player Characters - With full character sheets and stats
23+ Original Special Items - Magical items that can be obtained during play
General Gameplay Cheat Sheet and Basic Adventuring Rules
Quick Guide:
System: D&D 5E
Starting Level: 1-15
Length: Long Campaign
Installation: Campaign Module
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)