Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
Create a free account

Roll20 Marketplace Product

Meanders Map Pack WILDERSHIRE II

Author: Game Tile Warehouse

This art will be available in the Art Library of all your games. Can include tokens, figures, maps, token borders, or portraits.

Price: $12.99

WILDERSHIRE II is part of a special map super-series called 'Meanders' which are 27x18" terrain maps that act and can be tiled like modular dungeon tiles. Meanders use a system of multiple repeating exit/entrance points to ensure the pathways always line up with almost 1650 other Meanders in dozens of varieties (and counting) for continuous, interchangeable terrains that feels random, sprawling with meandering pathways for adventurers to explore. Meanders can join to any other Meander from above, below, left or right, regardless of genre or series - including itself. Some special Meanders known as 'Edgers' provide grand entrances or exits from an area, while 'Blenders' provide a smooth transition between two different terrains.

This set features 26 Various Fantasy Terrain-Themed JPEG Maps sized at 140 x 140px / 3780x2520px / 72 DPI with no grid and two larger 8mb maps. This pack includes An assortment of fully-furnished Interior fantasy locations including variants of the previous Wildershire Maps at night, or with different environmental conditions including Thranes Cavern versions with Fire, Dwarven Mines or Flood. It also includes an Overland Map, a Huge castle template (day and night), the enormous Treadmoor Caverns maps (day and night) and a selection of Forest Road maps (compatible with other Meanders). Designed to compliment WILDERSHIRE I.

28 Items Included in Meanders Map Pack WILDERSHIRE II

Endymion Fall by Night

fantasy night city

Qtar Cellars by Night

night cellars qtar

Dirt Road Intersection

forest road intersection

Marshy Crossroads

marsh forest crossroad

Crossroads with Tree

tree crossroads forest

Dirt Road Intersection

forest road intersection

Hillside Home Road

road intersection hill

Hillside Home Road B

road intersection hill

Shuriken Gorge by Night

night shuriken gorge

Tayleaf Farm by Night

night farm tayleaf

The Yield by Night

night provisions yield

Thranes Cavern Flooded

cavern flooded thranes

Thranes Cavern Lavaflow

lava cavern thranes

Thranes Cavern

cavern hideout thranes

Thranes Fire Cavern

fire cavern thranes

Traders of the Vale by Night

night trader vale

Xyraka Tower by Day

tower day xyraka

Zaum Keep with Hellfire

fire keep zaum

Zaum Keep with Sea

keep sea zaum

Arbiters Nook by Night

night arbiters nook

Barrow Hook by Night

night hook barrow

Dragon Flagon Inn by Night

dragon tavern night

Dusty Tome Tavern by Night

tavern dusty night

Dynon Castle by Day

castle day dynon

Dynon Castle by Night

castle night dynon

Eastern Idlewilds

eastern overland idlewilds

Treadmoor Caverns by Night

caverns night treadmoor

Treadmoor Caverns by Day

caverns day treadmoor

You might also like...

License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)