Strange people who live on the fringes of a fae forest. Some of them have light / leather armor or ragged clothing befitting a bandit or outlaw, others have simple armor suiting a town or city watch. Overall this is a collection of peasants with armor and magic tricks, not nobility, easy to apply if your party faces troubles from other sentient beings in the forest or on their travels. Most of these are NPC tokens though some would work for players.
Includes 14 NPC tokens with 5 color options each. This is an extension of my previous two elf NPC sets, though this set is closer to a collection of low level adventurers and village guards. Color options with each pose always include standard human skin tone ranges, and generally at least one fantasy coloration (drow, standard red devil or tiefling, sometimes blue or green skin), never simple retints, never just a skin/hair change, all color variations are distinctly visually different. Also includes several optional variation-adding items. Why use the add-on clothing? This allows for diversity your players can remark on if you use the same pose to represent NPCs with the same statblock in one scene. "I attack the one with the red cloak." Or you can use it to denote factions or reveal secrets. Perhaps someone used magic to conceal their horns or wings. Now you can reveal the secret! All tokens either armed or they have magic options included.
Our heroes include:
1 archer (the only character who doesn't have magic that automatically fits/covers. Includes version without the arrow and bow in hand and version with bow and arrow in hand)
1 child with stick (stick cannot be modified but can be covered with the 'staff cloud' magic blast)
1 cleric (morningstar / mace)
3 spellcaster wizard mage warlock witch types without armor or weapons. (Two can have magic turned on or off, one has magic built in by default but comes with other spell options)
1 wizard with a staff.
1 sword and shield fighter without armor
2 fighter or town guards with sword and shield and armor
1 town guard with armor and spear
1 duel wielding sword and dagger user with light armor
1 shield and sword user with armor and a curved sword
1 duel wielding assassin rogue with two daggers
Add on items include different shapes of horns, one pair of antennae, one pair of angel wings, one feather cloak, and a few assorted wizard / witch hats and one paper hat, which is sort of the proto-wizard hat, right? Designed for the child but it happens to fit on several of the tokens. Capes/cloaks in red, blue, purple, green. Cloaks were designed to fit a specific token but in several cases they will also fit other tokens. Images above show almost all of the possible pairings fit which tokens, but not all color variations for the capes. I did not include the brown archer cape on the chart as compatible with other tokens since it has a hole for the arrows. However, if you don't mind the hole, it also fits the child, the sword/shield fighter with no armor, the sword/shield fighter with a bandana, and the wizard with staff. Also not included in the chart are a couple of fluttering sleeves that fit onto the spellcasters with the two hand magic and the cleric.)
Now, this chart of what 'fits' what is only if you want to use them by layering them in Roll20 and dragging the stack of tokens as a group. You can do this by right clicking, opening the radical menu, and going to 'advanced/group' to group the selected stack, or drag to select the entire group. This works okay as long as you remember it's a stack and don't just drag off one piece.
If you're using tons of tokens, or several of mine in a stack, I recommend downloading the set instead. Open the clothing items and token in any raster photo editing program that can save a transparent PNG and combine with layers. If you do not have a program available, use the in browser program Photopea (a free cross-platform editor which will allow you to save a transparent png). Copy and paste the item you want onto the token. Save as a single token. Pretty much all of the hats and horns can be used on any token if you aren't limited to where they fit in the square, which is the case with most raster editing programs. If you mess around with the additional items you can turn this into quite a lot more tokens. If you have trouble stacking the elements to make a token variation contact me privately and I can save it for you.
There is also an add-on shadow which can be saved with the tokens externally or grouped together.
The non-hand-shaped magic cloud covers up most of the weapons if you wish to turn the other characters into mages, but it does not cover the bow and arrow. The cleric's magic fits only the cleric's hand, as well as the necromancer's magic. The spellcaster magic fits the two sorceress characters with the same hand pose.
With the bonus optional horns, clothing items, and magic on/off, you can turn these into hundreds of variant tokens from what is included in the pack, distinguishing your mob and allowing for more diversity of NPCs in a common faction.
Thanks for reading. Support my continued creation of tokens and maps by purchasing this set or one of my others. Your money goes 70% to helping us keep making art, and 30% to keeping Roll20's lights on and services improving. For me, that's directly making it possible for me to be a dedicated artist.
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