The Starter Town Map Bundle 02 contains Day, Night, Seasonal, Hidden Secrets and Unfurnished variants of 16 different maps from 3 different locations, all designed to help you set up your own ‘Starter Town.’ A combined total of 67 new maps for your campaign in gridded or gridless format! Each map is highly detailed and contains inspiration for plot hooks, quest ideas, heroic deeds and nefarious activities.
This bundle includes:
Dresden's Wizard Tower - Atop a mountain overlooking the nearby town sits the imposing tower of the Wizard Dresden. Although generally cold and unwelcoming, Dresden is well liked by the locals as he has been known to help them out on occasion when other avenues have failed. If the party really needs assistance, he may be open to hearing them out.
Nearing the top of the steep climb, a signpost stands by a bench and brazier. The message reads 'Please do not disturb. I am very busy.' Once the party have disregarded this message they will be greeted at the door by Dresden's assistant, a young female gnome by the name of Folxi. She looks terrified, but is very pleased to see the guests, ushering them in before they have a chance to introduce themselves. The wizard himself is slumped in a nearby armchair, clearly focussing on something intently, and does not immediately notice the newcomers.
It transpires that Dresden has been attempting to open a permanent gateway between the material realm and the other neighbouring planes, but his attempts have gone awry and he has lost control of the portal. Beasts, creatures and possibly demons have started finding their way in and Folxi pleads with the PCs to clear them out, floor by floor, and find a way to close the planar doorway. All of Dresden's energy is being spent on keeping the otherworldly beings from escaping the tower's magical barriers, so for the time being they are on their own.
Eastwatch Garrison - Eastwatch Garrison houses the local guard barracks and jailhouse. The half-elf Captain of the Guard and Justice Keeper, Regis Forlorne, is a by-the-books militant type who demands perfection from his recruits. Unbeknownst to them however, he leads a double life in the cells below the garrison. Some have remarked how prisoners occasionally disappear, their records seemingly expunged, and the moans heard in the night? Probably just the wind.
Will the party follow the clues to discover his necromantic experiments, perhaps they themselves have been imprisoned and will need to escape, or maybe they too have been hoodwinked by the forthright Regis and will aid him and his men in defending the garrison from attack.
Altria's Apothecary Hut - While searching for a potion store in town, the party hears about an apothecary who lives out in the woods. They are warned, however, that she doesn't take kindly to visitors, and they absolutely shouldn't travel there at night as there have been monster attacks in the forest recently. "What's that you say? You're not scared of monsters, well maybe you can take care of the problem for us, might be a reward in it"
If the PCs choose to seek her out, they will make their way through the trees to a log cabin. Inside resides a gruff, middle aged woman with silvering hair, who may or may not introduce herself as Altria. Unfortunately, she is very low on potions right now, due to er... unforeseen shortages in ingredients. Begrudgingly, she might explain that the particular mushrooms she needs grow in a cavern below the house, but she has been unable to get to them as a 'beast' has taken residence, and what supplies she had left have been stolen, along with some other important items.
Look out for my other Starter Town Map Bundles to complete the set, along with my asset packs to help reimagine the settings to suit your own needs
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)