Hi Hi There.
After descending several levels into the ancient dungeon, the heroes reach a chamber warmer, denser, and quieter than the ones before. The air burns in their throats, heavy with acidic fumes rising from the ground. The floor is almost entirely covered in a green, bubbling substance that dissolves everything it touches.
There is no safe path—only fragments of broken platforms and scattered rocks that float or jut out from the acid, forming a broken, precarious trail. A single misstep could mean a deadly fall into the toxic pool.
To move forward, they must cross this passage with caution, cleverness, and perhaps... speed.
This map has a 24x36 grid
All variations have a gridded and gridless version.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)