We Need to Talk Map Pack
Step into the world of intrigue and planning with the We Need to Talk map pack, a versatile collection of offices and rooms designed for pivotal moments in your campaign. Whether your party is meeting with the council, plotting war plans, or having a "friendly" chat with the head of the thieves' guild, this map pack has you covered. With multiple unique office designs, each packed with storytelling potential, the possibilities for encounters are endless.
This pack includes 14 unique office maps and a ransacked variant, all available in both gridded and gridless formats, with day and night settings (that’s 28 maps!):
Variants:
• Office 1 (Day and Night): An open-plan office with a boardroom, perfect for council meetings or corporate intrigue.
• Office 2 (Day and Night): A noir-style office reminiscent of a bank or detective agency, ideal for mysterious dealings.
• Office 3 (Day and Night): A front room with a large table in the back office and a balcony overlooking the scene.
• Office 3 Ransacked (Day and Night): The same office, but thoroughly ransacked—perfect for post-heist investigations or chaotic scenes.
• Office 4 (Day and Night): A grand front room leading to a large office with a big desk, a hidden shrine behind the back wall, and a secret passage to the reception room.
• Office 5 (Day and Night): The thieves' guild office, tucked away in a sewer with stolen goods and boxes piled high.
• Office 6 (Day and Night): A wizard’s office at the top of a tower, open and bright, with magical trinkets and scrolls scattered about.
Whether your adventurers are hashing out high-stakes plans, uncovering hidden secrets, or negotiating with powerful factions, the We Need to Talk Map Pack offers the perfect setting for unforgettable encounters. Who will they meet, and what will be decided behind closed doors?
Have Fun!
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