Because sometimes, a fight breaks out on the way to the fight.
Here are four generic traveling paths (forest, desert, dungeon, snow) and their variations so that when the players catch you off-guard...you're not really caught off-guard. I gotchu, GMs.
All of these maps are designed for 2K and have both gridded and non-gridded options.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)