Two opposing longshoreman bands are about to start a brawl. What will happen if a bunch of adventurers suddenly show up here? Will they help one of the parties to the conflict? Or will they try to prevent a fight or at least calm down those who have already taken up arms? In any case, it’s better for them not to try to leave here, because the guards are already around the corner, who do not dare to approach the warehouse, but catch everyone who leaves it. Yes, even if you didn’t do anything, they will sort it out in the dungeon in turn.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)