On this map the players can make the choice of heading in the door with lights on it, or the one without. This is a setup by the master of the dungeon. Both doors have an enemy of your choice behind them. The chest after the fight rooms also contain letters. The light room's letter contains "The light always betrays" while the dark room's letter contains "The evil light creeps into even the darkest of corners".
A stone statue insturcts your players to destroy the "Icon of the light", which is a large statue in the middle of the room. If the players destroy the statue, an avatar of light (enemy of your choice) attacks them. If the players leave the statue alone, dungeon's master will be upset. If the players also try to communicate with the statue of light, if done succesfully through magic, it will tell them that the master of this dungeon could not slay the god of light and instead imprisoned her deep within the dungeon.
The sides of the rooms explode inwards as the players enter the room. Shadows cascade towards the middle of the corridor and the figure of a person can be seen. The person offers the players whatever they desire in exchange for their help. If the players do not take this deal it will upset the master of the dungeon.
A visage of the dungeon's master is floating above a magic circle. If the players took the deal in the Offer scenario, he could hand the players something they desire. If they didn't take it, or if they have upset the dungeon's master, he could also show the players what they desire, taunting them, but not give it to them.
He could also do any of those two actions if you choose to use this scene before/without using the Offer scenario. Example: as an introduction to the dungeon's master and how he wants to convince the players to join him.
The master of the dungeon wants to test how tough your team is. The stone statue says "Slay the twin guardians of this fallen god". At the two smaller statues there's two mini bosses of your choice. Both are chained to a statue and both will be released when the players get closer. Optional mechanic: Shared stats, hp, actions. etc... between the two mini bosses
Grid options included:
-Grid
-Gridless
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