"The lights flicker and cast broken shadows over the cracked tiles. Scrawled artwork and messages are briefly illuminated, the only decoration in this worn out corridor. It's stagnant and still, but punctuated by noise and disrupted by vibration.
In an adjacent room the launderette hums and thuds away as addicts argue and haggle over the duffel bags sat between them in the ajar door, eyes wild and unfocused. A kid plays with a broken bottle in the corridor next to them, sat outside a door with loud thuds coming from inside.
Down the hall, the owner of the motel pounds on the door of a very stubborn tenant who clearly has outstayed their welcome. They return to their post at the desk, idly picking at the scabs on their chrome whilst sat in the dim blue glow of their computer.
Gang members with glowing eyes and tattoos covering what's left of their skin eye you cautiously as you stand in the corridor, working out whether you're a threat to whatever their business is. They step back inside their cramped room as you see a flash of red from inside, before the door seals shut and locks tight."
The Run-down Hotel cyberpunk battle map comes with the following:
- A single-level and two-level variant of the hotel
- Crime Scene Massacre (changeable tile) - to set up a CSI for your players after a bloody murder. An optional crime scene barricade (yellow) tile is also included for post-mortem investigation scenarios.
- Duffle Bags (changeable tile) - places two red duffle bags into the room next to the top leftmost corner. What's in those two mysterious bags? Let's play to find out!
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