Enjoy this new entry for the Quick Maps Series
Drawing inspiration from the previous dungeon puzzle Ruins of Tech 1 , I've incorporated new rooms and mechanics. The core of this minidungeon is its simplicity and mechanics. You'll find yourself in a main hall with four levers and four doors. To open a door, you'll need to pull the lever with the corresponding symbol—easy enough. The last lever will either open the tomb or summon a boss—it's your call!
More PUZZLE Maps:
- 7 Rooms Dungeon
- Shifting Sand Maze
- Puzzle Jail
- Rune Hall
- Pyramid Dungeon
- Riddle of the Spider
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License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)