Behind the thick warded doors lies your prize. Endless wealth, magic artifacts and storied treasures. But once the door finally swings open, it's obvious that something is wrong. A second chamber, previously sealed deeper in the hall, has been violently blown open - from the inside. Hints of demonic ritual trapping has failed. And what's worse, the treasure itself seems to be cursed - a treasure golem, made of the very loot you intended to haul, rises to defend the chamber from your intrusion. What happened here, and what is left for you to gain, is tale YOU will have to tell!
A broken vault door, demonic summoning, a crack leading into darkness, possible trapped treasure... all sorts of interesting ways to make a climactic moment of unsealing a vault great for your group. A heist gone wrong is the perfect trope!
Contains 4 Files
* 20x10 vault battlemap (gridded) at 4K & 2K resolution
* 20x10 vault battlemap (gridless) at 4K & 2K resolution
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)