Puffs of morbid spores linger through the foetid air, propelled into the atmosphere at each step you take on the dampened ground. The sickly trees cower and moan under their heavy coasting of fungal infestation. Their sullen roots disappear under the tangled mycelium, spreading its intoxicating excrescences. The druidic ritual went extremely wrong in those parts of the forest. Unless... it was supposed to go that way. If only breathing in these parts was not so intense, if only the air did not burn this much, if only you heard this... growling in time...
Dimensions : 40x40 ; PPI : 100
* Blood Ritual — An autumnal haze falls on the glade.
* Clearing — The blood altar and standing stones are gone in this variation, leaving a nice clearing.
* Crimson Russula — The blood moon towers above the crimson forest.
* Cursed Clouds — A grey and decaying forest awaits your players.
* Emerald Amanita — Do not be fooled by the luscious greenery of this scene : it hides strange poisons.
* Indigo Death Trumpets — This otherwordly vegetation is more fitting for the realm of the Fey.
* Malevolent Emanation — The default map for this pack, with its stinking spore clouds and rotting trees.
* Sapphire Mycelium — Bluecaps invade the clearing with their bright yet deadly spores.
* Witching Hour — A moonless night falls over the corrupted clearing, engulfing it in a dark blue haze.
Long time game master and map maker, I focus on creating detailed and atmospheric maps that enhance your games, both on a strategical and visual level, providing various environments, covers and hazards for both your players and NPCs to work around or exploit.
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Cheers,
~ Eledryll
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