Check those perimeters, and keep an eye on the guard's patrol route! This is part 2/3 of our Heinous Heists package. Storm a pirate stronghold to rescue a valuable hostage, navigate the magical vault of a paranoid treasure-hoarding sorcerer, and hijack a clockwork Modron train to interrogate a political prisoner.
- 9 battle maps, covering 3 different heist scenes.
- Goblin Stronghold - An infamous pirate crew terrorises this region, and has set up base on a small island beneath the ancient statue of a Goblin King who once ruled much of this archipelago. Watchtowers, cannons, and ballistae have been constructed to keep the Queen's Navy at bay. following a small inlet that runs under the statue, a small hideout is revealed with living quarters for the pirates, as well as storage for treasure or prisoners and hostages.
- Mysterious Vault - Only accessible by magic (or a very determined miner) this vault is said to be deep beneath the earth and is perhaps the secluded retreat of an antisocial wizard, or reclusive vampire. Several prison cells are included, as well as a private suite for the owner. The centre of the vault contains 4 huge security doors, behind each of which lies a collection of treasures and valuables collected from around the world. A blank variant of this map is included.
- The Concordant Express - A mysterious mechanical train, rumoured to come from the clockwork Modron plane, the Concordant Express flies through the skies of multiple worlds on a perpetually-spreading track of golden rails it lays out before it. Inside, several dignitaries of the Modron Empire are said to be transporting a dangerous political prisoner, who knows several highly lucrative pieces of information and is said to be looking to sell them to the highest bidder. Are your characters protecting the prisoner from would-be-hijackers, or are they the danger? * Astral and 'Blue Skies' variants of this map are included, for both interior and exterior versions*.
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