Check those perimeters, and keep an eye on the guard's patrol route! This is part 1/3 of our Heinous Heists package. Liberate a magical relic from a city museum, help a sect of noble druids protect a valuable herb said to grant super strength from thieves, and head down beneath the waves to relieve an art collector of their latest purchase.
- 3 battle maps, covering 3 different heist scenes.
- Murkmire Museum - A famous museum in town has just released some of their updated collections, and rumours abound that it contains a historic item that contains latent magical powers. Some want it for the magic, some for the huge resale value! The museum spans 3 floors, with several entry points and areas for vigilant guards to patrol. Will the relic be in the botany garden, the historic beasts display, or is it still being processed in storage? A night variant of this map is included.
- Druid Enclave - In the midst of the city, a sect of druids have raised a great tree that serves as an outpost for their order. None are allowed in or out, but rumours begin to spread about a valuable herb that the druids are keeping hidden. Magical defenses, determined druidic defenders, and vicious animated plants stand between thieves and the herb. A night variant of this map is included.
- Underwater Vault - Beneath the waves surrounding a nearby island, a filthy rich entrepeneur is said to have constructed a hidden underwater retreat to store their most valuable relics, including glass observation decks to take in the surrounding wildlife (whilst watching for potential thieves). Various traps and defensive measures stand between thieves and the magical relics.
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