The fur robes of the Imperial Court originate not from a loom in the Weaver’s District but in a clearing hewn from the Ancients’ Wilderness, far from ‘Civilisation’ and its protections.
A hive of activity by day with hunters skinning carcasses and tanning hides. Others are off setting and checking traps. All the work is accompanied by the baying of hounds. At night, the trappers huddle round the fire, pipe in hand, sharing stories and mead. Even while sleeping, spears and knives are never far from hand I case of night visits from the locals.
Hi
Here is our Trappers' Camp map set, a good place for a lost party to find a guide, rest, negotiate a shipment of pelts or be robbed at spear point. Converts well to outlaw hideout, war camp or explorer’s base. 13 maps in all Variants include day, night, mists, shrine and feywild maps.
Enjoy the serenity.
The Ame Kuma Collective
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)