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Roll20 Marketplace Product

Butthurt's Random Encounters | Why in the Road?

Author: MrDrButthurt

This art will be available in the Art Library of all your games. Can include tokens, figures, maps, token borders, or portraits.

Price: $5.99

As our heroes expire, the last standing asks, "but why us?" A bandit removing the town guard surcoat, shrugs and sneers, "why not?"

Why in the road was made as an encounter for when GMs need to make a simple fork in the road decision a bit more complicated. From bandits holding up passers by with a fallen log to a friendly merchant camping for the night; this area can be used for multiple settings in your world!

The a tree asset is included to be placed where you need them on the map. A log has also been included so it can be used as a blocking device in the road or if your part starts knocking down trees, the map can adjust as needed.

This set includes a hex grid, square grid, and gridless option of the 20 map variations. The no camp clearing/1 camp clearing/ 3 camp clearing variants all have Clear/Rain/heavy rain/Snow weather options at either Day or Night.

Need some baddies to lurk in from the shadows?
Eerie and Eldritch | Dusty and Deceitful | Bloody and Brutal

Need a merchant or two for the party to get some much needed equipment and guards to protect them?
Merchants 1 | Merchants 2 | Merchants 3 | Town Guards

Here are some packs to keep your towns populated!
Humans | More Humans | Elves | Dwarves | Half-orcs | Halflings | Gnomes

May the baddies be butthurt and dice roll in your favor!

i One or more items in this set are licensed only for use in Roll20 and cannot be downloaded for use in other software.

68 Items Included in Butthurt's Random Encounters | Why in the Road?

Random Encouter - Why in the road - Hex Grid - Day - Clear Sky - Camp 1

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Random Encouter - Why in the road - Hex Grid - Day - Clear Sky - Camp 3

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Random Encouter - Why in the road - Hex Grid - Day - Clear Sky

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Random Encouter - Why in the road - Hex Grid - Day - Heavy Rain - Camp 1

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Random Encouter - Why in the road - Hex Grid - Day - Heavy Rain - Camp 3

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Random Encouter - Why in the road - Hex Grid - Day - Heavy Rain

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Random Encouter - Why in the road - Hex Grid - Day - Light Rain - Camp 1

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Random Encouter - Why in the road - Hex Grid - Day - Light Rain - Camp 3

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Random Encouter - Why in the road - Hex Grid - Day - Light Rain

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Random Encouter - Why in the road - Hex Grid - Day - Light Snow and ice

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Random Encouter - Why in the road - Hex Grid - Day - Light Snow

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Random Encouter - Why in the road - Hex Grid - Night - Clear Sky - Camp 1

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Random Encouter - Why in the road - Hex Grid - Night - Clear Sky - Camp 3

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Random Encouter - Why in the road - Hex Grid - Night - Clear Sky

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Random Encouter - Why in the road - Hex Grid - Night - Heavy Rain - Camp 1

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Random Encouter - Why in the road - Hex Grid - Night - Heavy Rain - Camp 3

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Random Encouter - Why in the road - Hex Grid - Night - Heavy Rain

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Random Encouter - Why in the road - Hex Grid - Night - Light Rain - Camp 1

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Random Encouter - Why in the road - Hex Grid - Night - Light Rain - Camp 3

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Random Encouter - Why in the road - Hex Grid - Night - Light Rain

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Random Encouter - Why in the road - No Grid - Day - Clear Sky - Camp 1

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Random Encouter - Why in the road - No Grid - Day - Clear Sky - Camp 3

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Random Encouter - Why in the road - No Grid - Day - Clear Sky

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Random Encouter - Why in the road - No Grid - Day - Heavy Rain - Camp 1

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License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)