Many a bard and historian alike speaks of the fabled time of the Dwarves. Centuries ago saw Taritha covered in Dwarven holds, connected by great subterranean highways carved beneath mountain, plain and sea. They possessed a level of technology and craftsmanship that would make our own advancements seem as mere fancies.
Alas no more.
The holds, save some scant few, whether invaded by goblins, orcs and other foul things, lie in ruins. Those same defilers spilled into the great highways, which left them shattered and derelict, as they moved from hold to hold, killing all. Even now, many ages later some still find their way to these ancient thoroughfares. Whether by accident or the pursuit of Dwarven treasure, those who enter are seldom seen again.
Caution, dear reader, if you have a mind to venture to such a place, for blades still lurk in the dark, held by hungry hands.
– excerpt from 'The Age of Wing and Hammer: A History of the Dwarves' by Edgar Kerm
In my own homebrew campaign, like many others, the Dwarves are a fallen race. Once powerful and numerous, they have lost much of their power and knowledge. I find it allows for some great adventures as the party seeks out ancient artifacts, discovering epic feats of engineering, lost for ages in the depths. What do you think?
This map pack includes several variations, each in hi-res JPG format (Map size 23 x 33):
- Core (Gridded)
- Core (No Grid)
- Night (Gridded)
- Night (No Grid)
- Acid (Gridded)
- Acid (No Grid)
- BW (Gridded)
- BW (No Grid)
- Sepia (Gridded)
- Sepia (No Grid)
As always, if you like this set, and would like access to more of my work, come support me on Patreon! It's honestly the most cost-effective way to get a bunch of great maps.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)