An outpost set in the deserts of Sameeria (in our homebrew world), guarding the pyramid and the horrible secrets it hides. Some even say that the key to break the Storm Shackles (raging permastorm surrounding the continent) and allow the settlers to spread throughout the world. Sandstorms, mosquito swarms, river of blood and tar or pleasant night variants – you have plenty to add to your desert-oriented campaigns.
Parties usually play hide and seek there and healer runs around with sunscreen, but I think my campaign took some wrong turn.
Enjoy your adventuring!
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Battlemap properties:
Resolution: 3780x8960px @ 140 DPI
Grid: 27x64 @ 140px
Variations: Original, Sunset, Sandstorm, Arcane Top, Blood River, Blood Moon, Moonlight, Electricity, Tar River, Firefly, Winter, Swarm, Sacrifice, Toxic and Lava River
Versions: Day and night
Total: 54 maps
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License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)