This battle map pack includes several variations for a nice jumping challenge for PCs. The following is the key for the variation with glyphs on the rocks (in a D&D 5e compatible format):
Any rocks that don't have any symbols on them float in the air, but will drop down 6 seconds after someone steps on them.
Rocks with the white waves on them are safe. They will continue hanging in the air if someone steps on them.
Rocks with the green symbol on them are sticky. When someone tries to jump off of this rock, they will have disadvantage on their dexterity checks.
Rocks with a blue leaf on them explode whenever someone touches them. When someone jumps on one of these, they have to roll a DC 15 Dexterity check to land softly on this rock. On success, the rock acts like a regular rock, dropping down after 6 seconds. On failure, the rock explodes, dealing 1d6 damage and pushing them 10 ft in a random direction.
Rocks with the yellow symbol give the "feather fall" effect to whoever jumps on top of it. It then falls down after 6 seconds.
All rocks return to their original position at dawn.
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License: Roll20 End User License Agreement
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