I design adventures for 5e D&D. Original, well-crafted, playtested, setting agnostic adventures. I believe adventures should invite players to solve the problem the way they want to, and make it easy for a DM to run the game. An adventure should feel complete, ready with relatable detail, but still have plenty of room for the player characters to help create the story. It’s their story, after all.
I have been writing modules, creating monsters, and loving every aspect of D&D since 1979. I have played every version of the game, and found inspiration in each of them. I try to roll up a character and play as a PC as often as I can, to make sure that I stay in touch with that part of the experience.
I also illustrate these adventures myself, and do all of the cartography, because I'm a control freak and I care about details. You'll find that my work is tuned-up but workable into a variety of campaigns. Everything I put out is professionally edited, so no awful linguistic tangles waiting for you here.
I want to help you and your table have fun!