Having spent the last three days roaming the echoey halls of this vast dungeon, your party comes across a heavy wooden door. Set into the door is a large ornate lock.
Your dragonborn rogue, having lost the majority of his lockpicks on previous locked doors, decides to peer in through the keyhole to see what's on the otherside.
A yellow eye peers back from behind the door and - having failed his CON save - you slowly look on as your dragonborn rogue slowly turns to stone...
I am Shambles! Your guide to the realms of Dungeon & Dragons (or Pathfinder, Shadowrun, Vampire, Call of Cthulu or any other Tabletop RPG that might float your boat!)
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