Welcome to the party!
An archdevil has invited you to a ball, and though it’s likely a trap, it’d be rude to decline. Dara, however, is keen on attending, since this fiend’s most treasured possession is the bejeweled skull of a dead angel. Dara believes that the artifact holds the secret to accessing a long-dormant reliquary. Ready to crash a party? Part One of the Call for Aid series of adventures.
- One 4-6 hour adventure for 11th through 16th level characters (optimized for 13th level)
- All book assets and information fully integrated for the VTT
- 8 monsters and vehicles (with rollable tokens!), and 4 magic items.
- 1 maps with GM layer information and dynamic lighting support (requires plus / pro subscription)
System: D&D 5E
Starting Level: 11
Length: One Shot
Installation: 1 module
Accessing your content
- To create a new game based off of the module, click on the Start New Game option from the site menu. The column on the right hand side of the page is titled Optional: Choose a Module. Underneath this are thumbnail tiles for all the various Roll20 modules that are available. For the ones you have purchased, mousing over the thumbnail will make a check mark icon appear over the thumbnail tile. Clicking on the tile will select this module to be used as the base for this new game.
Which Character Sheet should I use?
- All Wizards of the Coast licensed content on Roll20 uses the Dungeons & Dragons by Roll20 sheet.
Bug Report Thread
- If you are experiencing any other issues, please let us know on the Help Center.
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Can only be used with Roll20; cannot be downloaded.
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