Never lose Fai!
Fai Chen has gone missing from Mahadi’s Traveling Emporium, and the merchant sends you a note asking you to rescue him. You’ll have to do it without angering the master of the emporium, whose protection is crucial to your sacred mission. But in the Nine Hells, how much can you really trust someone you call friend?
- One 4-6 hour adventure for 5th through 10th level characters (optimized for 8th level)
- All book assets and information fully integrated for the VTT
- 21 monsters and NPCs (with rollable tokens!), and 3 magic items
- 2 maps with GM layer information and dynamic lighting support (requires plus / pro subscription)
System: D&D 5E
Starting Level: 5-10
Length: One Shot
Installation: 1 module
Accessing your content
- To create a new game based off of the module, click on the Start New Game option from the site menu. The column on the right hand side of the page is titled Optional: Choose a Module. Underneath this are thumbnail tiles for all the various Roll20 modules that are available. For the ones you have purchased, mousing over the thumbnail will make a check mark icon appear over the thumbnail tile. Clicking on the tile will select this module to be used as the base for this new game.
Which Character Sheet should I use?
- All Wizards of the Coast licensed content on Roll20 uses the Dungeons & Dragons by Roll20 sheet.
Bug Report Thread
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Can only be used with Roll20; cannot be downloaded.
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License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)
All Access Vault Enabled
You and your players can export existing Characters from other games into this game using the Character Vault feature.
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