A Time-Travel Thriller for D6++ Modern
The clock is broken—and the world is next.
After the events of Broken Clock, the agents of ChronoSec uncover a terrifying betrayal: fellow operative Agent Caulder has gone rogue, using his ChronoJump device to manipulate the timeline and set in motion a nuclear catastrophe that will erase Los Angeles—and everyone in it.
To stop him, your team must leap across converging moments in time, chase a fugitive through fractured realities, and decide how much of history you’re willing to rewrite to save the present. Every jump carries risk. Every choice rewires cause and effect. And somewhere between the seconds, Caulder is waiting.
This adventure can stand-alone, but it is best played as a follow up to the quick-start adventure ChronoSec: Broken Clock.
History won’t fix itself.
Right Place. Right Time.
License: Roll20 End User License Agreement
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