An Introductory Time-Travel Adventure for D6++ Modern
Something’s gone wrong with the timeline—again.
As agents of ChronoSec, the Chronological Security Agency, your team is sent to Los Angeles on what sounds like a routine assignment: intercept a cartel leader during an illegal weapons deal. But to uncover when and where the exchange truly happens, you’ll need to master your ChronoJump devices, investigate across multiple points in time, and make every second count.
Broken Clock introduces players and GMs to the time-jumping mechanics of the D6++ Modern system through a tightly-paced mystery that plays out in overlapping hours and shifting timelines. It’s an easy on-ramp to time-travel operations—complete with player handouts, briefing materials, and full GM notes—and a direct prelude to the full-length adventure ChronoSec: Shattered Hours.
Right Place. Right Time.
License: Roll20 End User License Agreement
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