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Miller's Marvelous Monsterverse: Core Setting

Author: m3verse

Module: A complete adventure. Must be selected when creating a game.

Attention all adventurers! The city of Durmton needs your help!

Enter Miller's Marvelous Monsterverse, a core sandbox setting module for Fifth Edition that has everything you need to quick-start your new campaign. Designed for use with a "monster of the week" style campaign, you'll have complete maps of the region and city, along with two first level adventures for 3-5 players optimized for 4 players of first level. This core module is the first in a series of adventures in the Monsterverse.

Inside:

Introduction

Explore the city and region of Durmton, battle dangerous monsters, and uncover hidden secrets. With a short adventure length of 1-2 sessions. While this module is meant to quick-start a weekly monster hunt style, it is easily customizable and includes alternate hooks for different styles of play. It also includes additional plot hooks at the end of each adventure for continuing play.

Adventures

Barenz' Basement: A classic short introductory adventure. The local tavernkeep is having trouble with rats getting into the food in his basement and needs the party's help. Should be easy enough to clear out a few rats, but where how are they getting in?

Ale Sewers: The local brewery is missing some of their special reserve ale. The brewmaster needs the party to track down the theives, bring them to justice and recover any ale that is left. This short dungeon crawl through the sewers of Durmton brings a sense of exploration, comedy and surprise to your VTT.

Quick Start

System: D&D 5E
Starting Level: 1
Campaign Module
Sheet: D&D 5e by Roll20

Disclaimer: This product contains assets that were procedurally generated with the aid of creative software(s) powered by machine learning.

i Can only be used with Roll20; cannot be downloaded.

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License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)