Spindlewheel is an interpretive tarot-like storytelling game where you weave together a story from card to card.
WHAT’S THE OBJECTIVE?
The objective of the game is to tell a satisfying story. Your Character might win wealth and respect and come away from the adventure a better person; they might crash and burn, and end the story as a warning to others. Both of these are victories if they fit the arc of the story you’ve told, and bring satisfaction to you as a storyteller.
HOW DO YOU PLAY?
Spindlewheel’s fundamental verb is interpretation.
Each card’s text evokes an idea. The upright and inverse text are different. Sometimes they’re diametrically opposed; often, they’re two sides of the same coin. Use the card as an anchor for the part of the story that you’re telling. A card can be a person, an event, an attitude, or a physical object. Use as much as the entire card, or as little as a single word. A card is interpreted twice: once when it enters your hand, and again when you play it. It does not have to be the same interpretation.
FOR EXAMPLE: I might draw the Hearth card and Reflect that I feel like people closed their doors to me; but I might Engage that card later, declaring I won’t do the same to someone else, and play it to invite someone into my home.
FEATURES:
- Festival mode for bombast and mayhem
- Longform mode for legend and slowburn
- Spindlewheel Classic deck
- bonus Kickstarter expansion deck!
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)