The Lair of the Necromancer
A short campaign, likely 2 sessions
For 2 - 6 players
Level 3 - 4
The adventure starts at the “Kitten Inn”, in Lianter, a well-known drinking place for adventurers, rogues and travelers.
A tall dark-skinned handsome man, wearing a dusty traveling cloak, is buying drinks at the bar and trying to recruit a party of heroes.
His name is Drum Solo, secretary to Prince ByTor, the King’s younger brother. Prince ByTor believes that The Necromancer has returned and is plotting again to take over the Kingdom. The King thinks that this is just a figment of his brother’s madness, arising from his past injuries from fighting The Necromancer.
The King is wrong.
Those who join, will be taken by Drum to the Prince’s lodge to meet Prince ByTor, the Snow Dog, and his sister the Lady Elaine.
From there they will travel to find Tom Sawyer and retrieve his “Moral Compass” that will lead them to The Necromancer.
The Necromancer’s lair lies below Coplin’s Keep, which has become known locally as “La Villa Strangiato”. Three travelers are currently held captive in its dungeon, awaiting a dire fate if they are not rescued.
The Necromancer has created a new species – “The Unshriven”, which he intends to use to conquer the land. He continues his experiments to make them more powerful and more numerous.
This time, he and his creations must be defeated once and for all…
The module includes
- 17 pre rolled characters
- 15 NPC and a poodle
- 4 new monsters, "The Unshriven"
- 6 maps, The Kitten (Inn), Prince ByTor's Lodge, Tom Sawyer's House in the woods, La Villa Strangiato, A root cellar, The Dungeon
- Dynamic lighting layers for all maps
- Lots of Rush related story points and characters
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)