Amber Waves is an introductory adventure for the APOCTHULHU RPG -- a game of Lovecraftian Post-Apocalypses. In this particularly twisted alternate 1980s, the world has become choked with verdant greenery thanks to Shub-Niggurath's benevolent gift of "fecundity." Civilization may have fallen under this terrible blessing of fertility, but some hardy souls have survived and battle to find a way to destroy the terrifying plant-life that threatens humanity.
In Amber Waves the players take on the roles of Post-Apocalypse survivors who are sent on a simple mission: to rendezvous with a scientist from another survivor group who claims to have made a discovery that could change everything. The meeting is due to take place in the abandoned ruins of a town called Colden in the old farmlands of Kansas. When things don't go according to plan, they soon find themselves trapped in a high-stakes game where neither their survival -- or their sanity -- is guaranteed.
CHARACTER SHEET: please select Roll20's "APOCTHULHU by Cthulhu Reborn" custom character sheet when activating this scenario.
Module contains: full scenario text, hyperlinked. Handouts and maps. Six Pre-generated Survivors. Pre-populated NPC sheets for all adversaries.
This scenario was originally published in the APOCTHULHU Quickstart, which is a 72-page FREE download on DriveThruRPG; the Quickstart contains a fully-featured version of the APOCTHULHU rules that you can use to play this scenario. Or, if you have the full version of the core rules, you can use those.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)