Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Roll20 Marketplace Product

d20 Token Markers Yellow

Author: Peter's Forge

Token Marker Set: Add a set to your game, then Token Markers can be added to individual tokens while playing. Token Markers

Price: $4.99
This is available in the following bundles

A TOKEN MARKER PACK FOR D20-BASED SYSTEMS

This pack contains 109 token markers designed to improve your tabletop experience. If you are playing a d20-based system, like 5e, 3.5, pathfinder or even starfinder, then items in this set are going to make your life as a GM or a player much easier. There are markers for rolling with advantage/disadvantage, both on general dice rolls as well as specific things like attacks or attribute tests. You can mark an increase or a decrease in defense or speed. You can employ two or more markers to mark a bonus to an attribute or a penalty from a spell or an ability. There are descriptive markers for the most common conditions used in d20 systems. This way there won't be any confusion as to the meaning of a specific marker. Finally there are numbers from zero to ten, with add and subtract variants and different dice that will allow to note how much bleeding damage an enemy takes each turn or what's the inspiration dice of the party's bard. Mark a condition like "Slow" on a character along with a number representing the amount of turns remaining for it to expire. Save your party's ranger form ever again forgetting who he/she used the mark on. Or never again wonder what was the attribute the hexed npc had a disadvantage on. And do it in style too! This is only one of the visual themes you can choose from. There are more on my marketplace seller page, here.

The markers are organised for ease of use and should appear in a specific order on the marker selection tool. When you mouse over one its name will indicate what it is for, which should make things easier for newer players. The markers have been organised as follows:
1) General dice rolls, most often used rolls (attack, defense, damage) along with variants for adv/disadv. or increase/decrease.
2) Attributes (strength, dexterity, etc), along with variants for adv/disadv. or increase/decrease.
3) Conditions markers, with mark, hex, unconscious/dying and dead.
4) Numbers from 0 to 10, with adding and subtracting.
5) Different Dice.
6) Like/Dislike markers.

For systems like 3.5 (where there's always a lot of different numerical bonuses that may be affecting an npc at the same time) it is important to remember that each individual marker can be active only once for every token. So if two different things benefit from the same numerical bonus I recommend putting both of them together and following with an added number. For example: (STR)(AC)(+4), since you can't do (STR)(+4)(AC)(+4). Depending on the size of the creature token and your preferred zoom, I don't recommend using more than six markers at once since they may start getting too small to read after that point. Let your creativity loose and have fun!

Disclaimer: The character tokens used in the preview image are from Azu's Fantasy Token Pack:Jungle Edition, Azu's Fantasy Token and Portrait Pack 2 and Azu's Fantasy Token Pack 3. You can find them on the marketplace here, here and here. I highly recommend checking them out!


109 Token Markers Included in d20 Token Markers Yellow

Dice Rolls
Dice Rolls
Dice Rolls Advantage
Dice Rolls Advantage
Dice Rolls Disadvantage
Dice Rolls Disadvantage
Attack Rolls
Attack Rolls
Attack Rolls Advantage
Attack Rolls Advantage
Attack Rolls Disadvantage
Attack Rolls Disadvantage
Armor Class
Armor Class
Armor Class Increase
Armor Class Increase
Armor Class Decrease
Armor Class Decrease
Damage Rolls
Damage Rolls
Damage Rolls Advantage
Damage Rolls Advantage
Damage Rolls Disadvantage
Damage Rolls Disadvantage
Speed
Speed
Speed Increase
Speed Increase
Speed Decrease
Speed Decrease
Resistance
Resistance
Resistance Increase
Resistance Increase
Resistance Decrease
Resistance Decrease
Hit Points
Hit Points
Hit Points Increase
Hit Points Increase
Hit Points Decrease
Hit Points Decrease
Strength Rolls
Strength Rolls
Strength Rolls Advantage
Strength Rolls Advantage
Strength Rolls Disadvantage
Strength Rolls Disadvantage
Dexterity Rolls
Dexterity Rolls
Dexterity Rolls Advantage
Dexterity Rolls Advantage
Dexterity Rolls Disadvantage
Dexterity Rolls Disadvantage
Constitution Rolls
Constitution Rolls
Constitution Rolls Advantage
Constitution Rolls Advantage
Constitution Rolls Disadvantage
Constitution Rolls Disadvantage
Intelligence Rolls
Intelligence Rolls
Intelligence Rolls Advantage
Intelligence Rolls Advantage
Intelligence Rolls Disadvantage
Intelligence Rolls Disadvantage
Wisdom Rolls
Wisdom Rolls
Wisdom Rolls Advantage
Wisdom Rolls Advantage
Wisdom Rolls Disadvantage
Wisdom Rolls Disadvantage
Charisma Rolls
Charisma Rolls
Charisma Rolls Advantage
Charisma Rolls Advantage
Charisma Rolls Disadvantage
Charisma Rolls Disadvantage
Hexed
Hexed
Marked
Marked
AFK
AFK
Condition Unconscious
Condition Unconscious
Condition Dead
Condition Dead
Condition Destroyed
Condition Destroyed
Condition Hidden
Condition Hidden
Condition Flying
Condition Flying
Condition Raging
Condition Raging
Condition Hasted
Condition Hasted
Condition Prone
Condition Prone
Loading additional items...

You might also like...

License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)