By: Adventures Await
The Curse of Dusk Hollow is intended for four characters with an average party level (APL) of 5. Characters who complete this adventure should earn enough experience to reach approximately halfway to 6th level.
Undead are kidnapping villagers and the adventurers must find out why and stop them. This campaign takes place in Arden, although it can be set in your own world. This adventure favors clerics and paladins, although any party composition should be able to finish the adventure with intelligent play.
The residents of Dusk Hollow are besieged each night by the walking dead. As the sun sets, they pour forth from the nearby elven ruins and assail the town, kidnap villagers, and then flee back to their dark hole when the sun rises the next morning. The local militia is overwhelmed and all they can do each night is gather the villagers inside the boarded up tavern and wait for the banging on the doors and windows to stop. They've sent a messenger to the nearest town begging for aid and offering what little they have as a reward to anyone who can help them.
As a DMDave adventure, you can expect the following features and benefits:
System: D&D 5E
Starting Level: 5
Length: 3-5 hours
Installation: Add-On
Sheet: D&D 5e by Roll20
Install this Add-On via the dropdown menu in the Game Addons section of the Game Details Page. Select The Curse of Dusk Hollow and click on the blue Add to Game button beside the drop down menu.
If you encounter any bugs or technical issues with this adventure or any of DMDave's adventures on Roll20, visit our Bug Report Page and let us know!
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)