Petrified at Alderth Keep is a Fifth Edition adventure for three to seven characters of 4th- to 5th-level and is optimized for four characters with an average party level (APL) of 4. Characters who survive this adventure should earn one-third of the XP required to reach the 5th-level.
This adventure assumes placement in DMDave’s Omeria campaign setting, specifically in the Vaskil Valley. However, it can just as easily be placed in any campaign setting that has a temperate and dry climate with cold winters. The characters are tasked with clearing out hostile creatures from the location so that it is safe for potential rehabilitation.
This is one of many quests in the upcoming campaign module Vaskil Valley: Wrath of the Wyvern Kings and the sequel to Wyvern Wrangling.
Alderth Keep was once the esteemed home of Irene Alderth, a human woman. She accrued considerable wealth as a merchant before commissioning Alderth Keep, where she intended to retire. Unfortunately, at some point during the keep’s history it was besieged by a basilisk, which petrified the occupants and has lived at the estate since. After the attack, the keep fell into ruin. The basilisk’s presence has scared off most nearby wildlife, except for the uncowed cockatrices.
As a DMDave adventure, you can expect the following features and benefits:
System: D&D 5E
Starting Level: 4
Length: 2-3 hours
Sheet: D&D 5e by Roll20
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License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)