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Griffon Riders

Author: DMDave $5.99 USD

Griffon Riders

by: JKW

Find and rescue a missing griffon rider from a flooded cave!

Griffon Riders is a Fifth Edition adventure designed for three to five 2nd- to 4th-level characters, and is optimized for four characters with an average party level (APL) of 3. This adventure takes place in the DMDave Worlds’ setting of Omeria but can easily be placed in any campaign setting that has griffons, griffon riders, and griffon thieves. The characters must travel west to the Black River Caverns and contend with an ogre warlord who’s been stealing griffons from the Kuzhuk griffon riders.

Background

The mountain enclave of Kuzhuk is home to the Vaskil Valley griffon riders, a proud people whose heritage and culture extend beyond living memory. Their skill as winged warriors is legendary amongst the kingdoms of The Summer Land, though few are old enough to remember the last time they took to the skies for war.

Central to Kuzhuk culture is the raising and training of griffons. As early as the age of seven, a young rider is paired with a griffon chick and charged with its protection and development. As a result, the bond between a griffon and its paired rider is unbreakable. Common folklore suggests that one can sense distress in the other, though they may be miles apart.

A few days ago, a rider named Anridan and his griffon companion, Wildhammer, were ambushed by a band of orcs led by Basher Yurub. Anridan, overwhelmed, could do nothing but watch as the two-headed ogre and his orc lackeys netted Wildhammer and forced him into an iron cage. Though grievously wounded, Anridan survived long enough to return home and warn his fellow Kuzhuk of the orc threat.

Crisavor, a Kuzhuk elder, is determined to seek out the orcs and Basher Yurub to exact revenge. However, their numbers are few, and the loss of Wildhammer has dealt a serious blow to their striking capability. Crisavor has put out an open call to go west and slay the beasts. Those who succeed in ridding the land of Basher Yurub and his band of thugs will find an eternal home within the enclave of the griffon riders.

Features

As a DMDave adventure, you can expect the following features and benefits:

Quick Guide

System: D&D 5E
Starting Level: 3
Length: 2-3 hours
Installation: Add-On
Sheet: D&D 5e by Roll20

Add-On

Install this Add-On via the dropdown menu in the Game Addons section of the Game Details Page. Select Griffon Riders and click on the blue Add to Game button beside the drop down menu.

Bug and Technical Issue Reporting

If you encounter any bugs or technical issues with this adventure or any of DMDave's adventures on Roll20, visit our Bug Report Page and let us know!

i Can only be used with Roll20; cannot be downloaded.

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License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)